Film KitBETAOpen the beta

Manual

How Film Kit works

Screens shown for

Film Kit follows one film from the script to the locked mag card. This manual goes section by section: what each screen is for, how to use it, and where it can go wrong. Pictures are cropped to the part that matters, and the short animations are the same actions recorded live. Choose Desktop, Tablet or Phone above to see the screen you will use; the layout differs on each.

What is free, and what is in testing

The mag card is free. Film is expensive enough. Your takes, your reports and your exports are never behind a paywall. Everything that stands alone with the mag card is open and free.

The planning tools are built but untested on real productions, so they are held back. They show a padlock, which means In testing, not that you have to pay for something today. When they work properly they will be a paid tier. Nothing is priced yet. A phone and tablet app is planned.

PartWhereStatus
Mag card: timing, takes, footage maths, Missed takes, UndoShootFree
Camera report: every take in one table, CSV exportShootFree
Prep: project, equipment, stock, format, shoot days, budgetPrepFree
Shot list / Shot CardsDocuments and ShootFree
Wrap: finish, unload, label and lock each magWrapFree
Script and lining, Stripboard, Shot plan, Call sheet, Work Days, FormsDocuments (call sheet also on Shoot)In testing
Board and its forecastBoardIn testing

Your projects and data are never held back. Wrap, backups and CSV export always work.

The idea

Prep is where the production is set up. Shoot records what happened, take by take, on the mag card. Wrap takes each mag to locked. In testing Documents is the plan and the only place it changes: script, stripboard, shot list, shot plan, call sheet and Work Days share their numbers, so a change on the stripboard moves the shot plan, the call sheets and the forecast. Board compares what is left to shoot with the film you hold.

Where two parts disagree, Film Kit says so with a flag. A flag says why, shows where to look, offers a fix, and lets you accept it with a reason. See Flags.

Your first project

The free route is four steps, and it is enough to run a shoot day.

  1. Prep, Project. Name the production and set the shoot calendar: the work days and the rest days.
  2. Prep, Equipment, Stock, Format. Add the camera and magazines, the cans of film, and the gauge and frame rate. Every footage figure comes from these, so spend the time here.
  3. Shot list. Load a list or start one: size, lens, camera and takes for each shot.
  4. Shoot, Mag card. Pick the mag, set slate and take, and press Roll. When the mag is done, Wrap it.

The planning side is still in testing and is held back for now. It is designed to let you plan the days before you shoot them: In testing

  1. Script. Upload or paste it. Line the script so each shot knows which lines it covers.
  2. Stripboard. It builds itself from the scene headings and counts the eighths. Spread scenes over days for a first plan, then move scenes with the day menu, split a long scene, or add a day.
  3. Shot plan. Shots are arranged into days against your working hours, lenses and cameras.
  4. Call sheet. One per day, with times, checks against the shot list, and the AD sign-off. Shoot reads it for what is next.
  5. Back to Prep. The Days and Connections panels show anywhere the documents disagree.

Screen by screen

Prep Free

The first screen of a project. Overview shows what is set up and what is still open before the next roll, then the Days and Connections panels. Project, Equipment, Stock, Format and Budget each edit in place, or choose Step through all of it to be asked one question at a time.

A roll stays locked on its mag card until its head test is logged.

Prep, Overview: stock totals, then Cards and Table, with the Days panel beside them.Prep, Overview: stock totals, then Cards and Table, with the Days panel beside them.Prep, Overview: stock totals, then Cards and Table, with the Days panel beside them.
Prep, Overview: stock totals, then Cards and Table, with the Days panel beside them.

Shoot days. Prep shows one row per planned day: its date, scenes, call sheet and mag cards. Open a day to add a day after it, remove it, change its date, or open its call sheet. The project keeps one list of days, so the calendar, call sheets, stripboard and mag cards renumber together, and every change has an Undo. A day with logged takes cannot be removed, and a day cannot be added before footage that is already shot. Working hours are set once here: normal call, day length, lunch and lens-change time, and any day that differs.

Prep, Shoot days: set the working hours once at the top. Each day opens to its date, scenes, call sheet and mag cards.Prep, Shoot days: set the working hours once at the top. Each day opens to its date, scenes, call sheet and mag cards.Prep, Shoot days: set the working hours once at the top. Each day opens to its date, scenes, call sheet and mag cards.
Prep, Shoot days: set the working hours once at the top. Each day opens to its date, scenes, call sheet and mag cards.

Shoot, Mag card Free

The live screen for the camera department, built to be used with one thumb. Under the mag drop-down the title shows stock, format and load, with three buttons: Card info (day, stock, format, load, rolls, camera, mag, can, and Edit details), On time / behind (opens the schedule check; red when late) and Incidents. The next take shows the shot number, with Load shot, Clear and Shot info beside it. Slate, Scene and Take sit in one row (Slate and Take each have a plus over a minus), then lens and aperture, Rehearse and a full-width Roll. On a phone, Pin keeps the card above the bottom navigation while you scroll. Undo and Redo in the top bar step back through your edits (cleared when you reload, and paused while a take is rolling). The drop-down is grouped by shoot day, latest first.

  1. Roll starts the take. The timer, the feet and the film left run on the screen.
  2. Cut ends it. Footage used and left are worked out as you go.
  3. Choose Go again for the next take of the same setup, or Moving on for a new one. Moving on is the moment for the gate check; Not yet leaves the take flagged and you can check it later.
Roll, Cut, then the choice: Go again or Moving on. The buttons stay where they are, so a thumb does not have to move. Animation: it plays while visible;

Scrolling down hides the top bars and the bottom navigation; scrolling up brings them back. Help in the top bar opens the in-app guide, and the i icons hold how each part works.

The mag card header: mag drop-down, stock and format, then Card info, On time and Incidents.The mag card header: mag drop-down, stock and format, then Card info, On time and Incidents.The mag card header: mag drop-down, stock and format, then Card info, On time and Incidents.
The header: which mag, what is loaded, and three buttons for the card’s details, its schedule and incidents.
After a cut: Go again or Moving on, with Check counter and Missed takes underneath.After a cut: Go again or Moving on, with Check counter and Missed takes underneath.After a cut: Go again or Moving on, with Check counter and Missed takes underneath.
After a cut: the two choices, then the counter and missed-take tools. These are the buttons you will use most.

If the timer failed

The screen froze, the app closed, or nobody pressed Roll. Under the take buttons:

Shot Cards Free

On Shoot (as Shot Cards) and on Documents, the same list. On Documents, Edit cells edits the table in place and Add shot shows the new row highlighted. Shooting days on the left, the list grouped by scene, filtered by size, with the mag in camera shown. Switch between Cards and Table. Tap a card or a row and the shot opens as a pop-up.

Shoot, Shot Cards as Cards. Tap a card (or a table row) to edit that shot.Shoot, Shot Cards as Cards. Tap a card (or a table row) to edit that shot.Shoot, Shot Cards as Cards. Tap a card (or a table row) to edit that shot.
Shoot, Shot Cards as Cards. Tap a card (or a table row) to edit that shot.
The shot opens as a pop-up: size, lens, camera, support, movement and angle are dropdowns. Script and scene shows the scene with this shot’s lines marked.The shot opens as a pop-up: size, lens, camera, support, movement and angle are dropdowns. Script and scene shows the scene with this shot’s lines marked.The shot opens as a pop-up: size, lens, camera, support, movement and angle are dropdowns. Script and scene shows the scene with this shot’s lines marked.
The shot opens as a pop-up: size, lens, camera, support, movement and angle are dropdowns. Script and scene shows the scene with this shot’s lines marked.

Size, lens, camera, support, movement and angle are dropdowns; choose Other to type your own. When the script is lined, a lined shot fills in its own take length from the script (about a page a minute) unless you type one.

Wrap Free

Each mag from finished to locked, with its label, lab sheet and the checks on its card. See After the day.

Wrap: each mag from loaded to locked, the next step, and the checks on its card.Wrap: each mag from loaded to locked, the next step, and the checks on its card.Wrap: each mag from loaded to locked, the next step, and the checks on its card.
Wrap: each mag from loaded to locked, the next step, and the checks on its card.

Documents In testing

The plan. The tabs, in the order a production builds them:

TabWhat it does
OverviewWhat exists and what is held back.Free
ScriptRead it, line it to shots, see coverage by scene.In testing
StripboardScenes by day, with eighths. Split a scene, join it back, add or remove a day.In testing
Shot listAs above.Free
Shot planShots laid over the days with lens changes and kit checks, measured against your working hours.In testing
Call sheetEach day’s schedule. Changing a start or a length moves the rows after it.In testing
Work DaysWho works which day: cast, crew and vendors, with clashes.In testing
FormsDaily production report, meal report, credits, set map, AD morning guide.In testing

These tools are held back while they are tested on real productions, so there are no screenshots of them here yet. The Overview tab and the Shot list are open. Everything else on this list shows a padlock that means In testing.

Camera report Free

On Shoot, Camera report lists every take from every mag in one table, in slate order: slate, shot, take, camera, mag, lens, T, duration, footage, gate check, rating and remarks. It reads the mag cards and never keeps its own copy, so edit a take on its card (tap a row). Left on mag is the footage remaining after that take. Filter by camera, mag or day, and Export CSV saves what is showing.

Shoot, Camera report: every take from every mag in slate order, with the mag, lens, T-stop, footage and gate check. Filter by camera, mag or day, or export CSV.Shoot, Camera report: every take from every mag in slate order, with the mag, lens, T-stop, footage and gate check. Filter by camera, mag or day, or export CSV.Shoot, Camera report: every take from every mag in slate order, with the mag, lens, T-stop, footage and gate check. Filter by camera, mag or day, or export CSV.
Shoot, Camera report: every take from every mag in slate order, with the mag, lens, T-stop, footage and gate check. Filter by camera, mag or day, or export CSV.

Board In testing

The forecast: shots left, the film they need, the usable stock, and the contingency. It is held back while it is tested, so it shows a padlock for now.

Checks

Checks are one button on Prep and Wrap, and on the planning tabs once they open. The example below is the one on Prep. A check button opens a window that steps through them with Next and Previous. Press a fix, look at the place it points to, or accept it with a reason.

A check on Prep, opened from its button: why it is flagged, where to look, a fix where there is one, or accept it with a reason.A check on Prep, opened from its button: why it is flagged, where to look, a fix where there is one, or accept it with a reason.A check on Prep, opened from its button: why it is flagged, where to look, a fix where there is one, or accept it with a reason.
A check on Prep, opened from its button: why it is flagged, where to look, a fix where there is one, or accept it with a reason.

On the day

After the day

Each mag moves through five steps: Loaded, In camera, Finished, Unloaded, Locked.

  1. Finish the mag: read the counter and say what is left.
  2. Take it off the camera.
  3. Unload it. The guide walks through it and what goes on the can.
  4. Label the can and fill in the lab sheet. The label reads from the mag card, and anything marked not filled in is missing from it.
  5. Lock it. A locked card is recorded as it was.

Flags: read, trace, fix, accept

Every flag has the same parts, wherever you meet it.

PartWhat it gives you
WhyA sentence with the numbers: “Project says 5 shoot days. Call sheets exist for 1, 2, 3, 5.”
Look atButtons that jump to each place the flag comes from.
FixA button that changes the data. The line beside it says exactly what changes. Undo is in the message at the bottom for a few seconds.
Accept with a reasonKeeps a flag you have decided is fine. It records your reason, who accepted it and when.
ReopenAn accepted flag reopens by itself if what it is about changes. You can also reopen it from the Accepted list.
Accepting is not hiding. The count of accepted flags stays on the screen, and a flag you accepted when day 4 had no scenes will reopen the day scenes are added to it.

Where flags appear, and what they can fix

WhereFlagsOne-tap fixes
Prep: DaysDay count and calendar disagree; a day with no call sheet; a sheet dated differently from the calendar; work on days the project does not count; two sheets for one day; Work Days columns out of step.Use the calendar’s day count; create the missing call sheet (or all of them); use the calendar date on the sheet, or the sheet date in the calendar; extend the project; add or remove empty Work Days columns; cut a last day that is empty.
Prep: ConnectionsScript scenes missing from the stripboard; scenes with no shots; shots for scenes that do not exist; shots not on a call sheet; call sheet rows not in the shot list; a stripboard day that disagrees with its call sheet; characters not on the cast list; format that differs between project, shot list and mag cards.Build or complete the stripboard from the script; add missing characters to Work Days cast; for a day that disagrees, move the stripboard to match the call sheets or move the shots to the days the stripboard says.
Documents: StripboardAn empty day; a scene longer than a day; a heavy or light day; many locations; day and night on one day.Remove an empty day; split a long scene; move a scene to the lightest day, or pull one from the heaviest.
Documents: Call sheetTimes that do not join up; lenses missing from the kit; call sheet and shot list disagree on lens or camera; scene order; camera swaps; AD sign-off.Add the lenses to the kit; use the shot list’s values on the sheet or the sheet’s values in the shot list; read durations as minutes:seconds; confirm with the AD.
Documents: Work DaysUnfilled role; a clash; not confirmed; booked twice; nobody confirmed in a department; plus the day flags above.Blank the days; mark X; mark confirmed.
Board: ForecastShots with no footage estimate; shots left need more film than you have; essential coverage exceeds stock; remaining days not set.Estimate from the lined script.
Wrap: mag cardCamera, gauge, stock, magazine, day and date checks; gate checks; counter.Set the card to the call sheet’s day or date.

Some flags have no one-tap fix because the right answer depends on a decision only you can make, such as whether a clash means finding cover. They still say why, show where to look, and can be accepted with a reason.

The i icon

A circled i beside a title holds how that part works. Tap it to read; tap anywhere else, or press Esc, to close. A ring shows around it until you have opened it once on this device.

Warnings, numbers, and anything that tells you what is missing always stay on the page. Only explanation goes in the icon.

Settings Free

Open Settings in the top bar (on a phone, from the menu). The same window has five tabs: Projects, Cloud copy, Backups, Account and Settings.

The Settings tab: Display, Security and About.

Display

ThemeLook
CameraAmber on near-black. The default.
FilmFilm Stock, dark.
Film lightFilm Stock, light. For daylight.
MonitorNear-black with pale green.
StandardPlain and high contrast.
The mag card in each theme: Camera, Film, Film light, Monitor, Standard.
Switching theme: the change is immediate, and Settings stays open. Animation: it plays while visible;

Security

Danger zone

Delete this mag card removes the card that is open. Back up before you delete anything you may need.

The other tabs

Settings, Cloud copy: a copy of your projects kept in the cloud as a safety net. Not live syncing between devices yet.Settings, Cloud copy: a copy of your projects kept in the cloud as a safety net. Not live syncing between devices yet.Settings, Cloud copy: a copy of your projects kept in the cloud as a safety net. Not live syncing between devices yet.
Settings, Cloud copy: a copy of your projects kept in the cloud as a safety net. Not live syncing between devices yet.

Backing up and restoring Free

Everything is saved on this device as you work, and the header shows when it last saved. That copy lives in this browser only: clearing the site’s data, or losing the phone, loses it. Back up at the end of each shoot day.

Settings, Backups: exports, backups, restore and the last five automatic copies.
  1. Settings, Backups, Backup (this project) saves a JSON file. Send it to yourself or put it in Files or a drive. Back up all projects does every project.
  2. Export this mag and Export all mags save CSV for the lab or a spreadsheet.
  3. Restore from a backup reads a JSON file back in.
  4. Automatic backups (last 5) are kept on this device. Tap one to restore it; the open project is backed up first.
  5. Recover an earlier version brings back work from before a change. Your current version is kept as well.
  6. Cloud backups need a sign-in.
An automatic backup lives in the same browser as the project. It guards against a mistake, not against losing the phone. Only a file you export protects you from that.

Install on your phone or tablet Free

Film Kit runs in the browser and can be installed like an app. Once it has loaded fully while you are online, it works with no signal.

Move your project first. A copy on the home screen can keep its own storage, separate from the browser tab. If your project is not there after installing, back it up from the tab you used before, then use Restore in the installed copy. Do this before the shoot day, not on it.

Before a shoot day: open the app once online, let it finish loading, then turn on airplane mode and open it again to be sure. When a new version is published, it arrives the next time you open the app online; close and reopen it to be on the new version.

Your data

The demo carries a made-up crew and is safe to play with. Your own projects stay on your device unless you sign in to keep a cloud copy. Reports, CSV export and backups are free, and are never locked.

Words used here

WordMeaning
EighthsA page is eight eighths. The stripboard sizes each scene in eighths and compares days against the average.
LiningMarking which part of the script a shot covers.
Mag cardThe record for one magazine: takes, footage used and left, and its checks.
Gate checkA check of the film gate. It is logged as one frame and counts as used.
WastageFilm lost threading the take-up side of each load, counted before the first take.
ContingencyWhat is left of the film after the shots still to shoot, as feet and a percentage.

Beta limits

Questions or something wrong: info@kayleblee.com.